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AI Insights · Timothy · July 2021

Top 5 Hybridcasual Games Performance in the US for Q2 2021

Discover the performance trends of the top 5 hybridcasual games in the US for Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games Performance in the US for Q2 2021

The second quarter of 2021 saw varying performance trends for the top 5 hybridcasual games in the United States. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users for these popular games.

Match 3D by Lion Studios Plus experienced a steady decline in weekly revenue, starting from approximately $703K at the end of March and dropping to around $414K by the end of June. Weekly downloads fluctuated, peaking at about 129K in early April and stabilizing around 92K towards the end of the quarter. Active users also saw a decrease from roughly 1.26M at the beginning of the quarter to 931K by the end.

Sniper 3D: Gun Shooting Games from Wildlife Studios showed a mixed trend in weekly revenue, starting at $404K and fluctuating to end at approximately $312K. Downloads saw a significant rise from about 154K in late March to 150K by the end of June. Active users remained relatively stable, starting at 881K and ending the quarter close to 806K.

Art of War: Legions by Fastone Games saw a fluctuating revenue pattern, starting at $371K and ending at about $405K. Downloads showed a downward trend, beginning at 25K and reaching a low of 18K in mid-June, before slightly recovering to around 20K. Active users declined from 312K to 259K throughout the quarter.

Offroad Outlaws by Sycamore Valley Software LLC had a relatively stable revenue, starting at $286K and ending at approximately $231K. Downloads remained consistent, fluctuating around the 40K mark throughout the quarter. Active users saw a slight decline from 233K to 216K by the end of June.

Pixel Gun 3D: Online Shooter from Cubic Games showed a varied revenue trend, beginning at $279K and ending at about $204K. Downloads were stable, hovering around 44K to 55K throughout the quarter. Active users remained consistent, starting at 561K and ending slightly higher at 511K by the end of June.

These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends for these and other games.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021